How will you balance the difficulty curve to keep a game challenging and engaging without frustrating players?

Balancing the difficulty curve involves gradually increasing the challenges to keep players engaged. It's important not to make the game too easy or too hard, as players should feel a sense of achievement.

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What is target audience?

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What is the game's story or narrative, and how does it tie into the gameplay?

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Multiplayer or single-player game?

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