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The first step to Unlock your game's potential with a solid foundation
Lay the Blueprint with Comprehensive Game Documents
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Game Design Document for Initial Game Stage (GDD) - Tier 1
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$2,990.00 USD
(One Time payment)-
A simple game design document provides a high-level overview of the game's concept.
Concept > Describe the game's idea, theme, setting, characters, and main goal.
Gameplay Mechanics > Outline fundamental player actions like movement, combat, puzzles, and resource management.
Objectives > Clearly define primary and secondary goals for progression, like completing levels, defeating bosses, collecting items, or solving challenges.
Level Design > Provide an overview of levels or areas, including features, progression, environments, obstacles, and unique elements.
Characters > Describe main characters, their abilities, strengths, weaknesses, and special features. Mention important NPCs and their roles.
User Interface (UI) > Outline menus, HUD, inventory, settings, and multiplayer interfaces.
Art and Audio > Mention visual style, art direction, and audio requirements like sound effects and music.
An initial GDD to give shape to your vision, 1 minute of planning saves 10 minutes in execution. Get started now.
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A simple game design document provides a high-level overview of the game's concept.
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Game Design Document for Advanced Stage (GDD) - Tier 2
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$4,800.00 USD
(One Time payment)-
A complex game design document expands upon detailed information, specific mechanics, and a deeper understanding of the game's systems.
Detailed Mechanics > This GDD immerses into the specific mechanics of the game in greater detail. This includes explaining the intricacies of combat systems, character progression, skill trees, crafting systems, artificial intelligence (AI) behaviors, or complex physics interactions.
Narrative Design > Provide a comprehensive narrative framework for the game, including the main story arc, character development, and plot twists. This section may also include dialogue examples, cutscene descriptions, and branching storylines based on player choices.
Progression Systems > Outline the various progression systems in the game, such as experience points, leveling up, unlocking new abilities, or acquiring better equipment. Explain how players can improve their characters and the impact of progression on gameplay.
Game Balancing > Discuss the balancing of various aspects, such as difficulty levels, enemy encounters, item distribution, or resource management. Provide formulas or algorithms used to determine enemy strength, rewards, or other dynamically adjusted parameters.
Multiplayer and Online Features > If the game includes multiplayer or online functionality, detail the different modes, matchmaking systems, player interactions, leaderboards, and any relevant social features.
Monetization and Business Model > For games with monetization elements, outline the business model, such as free-to-play with in-app purchases, premium pricing, or subscriptions. Describe the specific monetization strategies employed, such as cosmetic item sales, expansions, or loot boxes.
Marketing and Launch Plan > Discuss the target audience, competitive analysis, marketing strategies, and planned platforms for the game's release. This section may include plans for promotional campaigns, community engagement, beta testing, and post-launch support.
A complex GDD goes into greater detail, covering mechanics, progression systems, narrative design, balancing, multiplayer features, and monetization.
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A complex game design document expands upon detailed information, specific mechanics, and a deeper understanding of the game's systems.
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Game Flow Diagram
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$3,290.00 USD
(One Time payment)-
A Game flow diagram serves as a visual representation of the game's structure and flow.
The main function of this diagram is to provide an overview of the game's structure, menu, levels, and any branching paths.
Flow of Gameplay > It illustrates the flow of gameplay from one stage or level to another, showing how players transition between different parts of the game.
Level Progression > Each level or stage is depicted with its specific objectives, challenges, and rewards. The diagram shows how players advance from one level to the next.
Objectives and Goals > The diagram highlights the primary and secondary objectives or goals that players must achieve to progress, complete a level, or reach a specific milestone.
Decision Points > If the game features decision-making or branching narratives, the diagram represents these decision points and their consequences on the game's progression.
Game Events > Key game events, including cutscenes, scripted sequences, and important story developments, are visualized to demonstrate their timing and impact on gameplay.
Starting with solid planning is the key to a successful profitable videogame.
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A Game flow diagram serves as a visual representation of the game's structure and flow.
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